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#include#include #include #include typedef struct Node { int data; struct Node * pNext; }NODE, * PNODE; typedef struct Stack { PNODE pTop; PNODE pBottom; }STACK, * PSTACK; //PSTACK等价于struct STACK * void init(PSTACK); //初始化栈 void push(PSTACK, int ); //压栈 void traverse(PSTACK); //遍历 bool pop(PSTACK pS,int * pVal); //出栈 void clear(PSTACK pS); //清空栈 int main(void) { STACK S; //STACK等价于struct Stack int val; init(&S); //造出空栈 push(&S, 1); //压栈 push(&S, 2); push(&S, 3); push(&S, 4); push(&S, 5); push(&S, 6); traverse(&S); //遍历输出 /* if(pop(&S,&val)) { printf("出栈成功,出栈的元素是%d\n", val); } else { printf("出栈失败!\n"); } */ clear(&S); traverse(&S); return 0; } void init(PSTACK pS) { pS->pTop = (PNODE)malloc(sizeof(NODE)); if(NULL == pS->pTop) { printf("动态内存分配失败\n"); exit(-1); } else { pS->pBottom = pS->pTop; pS->pTop->pNext = NULL; } } void push(PSTACK pS, int val) { PNODE pNew = (PNODE)malloc(sizeof(NODE)); //创建新的节点 pNew->data = val; //将val的值赋给新节点的数据域 pNew->pNext = pS->pTop; //将新节点的指针域指向下一个节点.pS->Top不能改写成pS->Bottom pS->pTop = pNew; //pTop指向新节点 return; } void traverse(PSTACK pS) { PNODE p = pS->pTop; while(p != pS->pBottom) { printf("%d ", p->data); p = p->pNext; } printf("\n"); return; } bool empty(PSTACK pS) { if(pS->pTop == pS->pBottom) { return true; } else { return false; } } bool pop(PSTACK pS,int * pVal) { if(empty(pS)) { return false; } else { PNODE r = pS->pTop; *pVal = r->data; pS->pTop = r->pNext; free(r); r = NULL; return true; } } //清空栈 void clear(PSTACK pS) { if(empty(pS)) //如果 { return; } else { PNODE p = pS->pTop; //定义元素p指向栈顶元素 PNODE q = NULL; //定义元素q,初始值为空 while(p !=pS->pBottom) //如果栈不为空 { q = p->pNext; //q指向p的下一个元素 free(p); //释放p所指向的栈顶元素 p = q; //将q所指向的元素赋给p } pS->pTop = pS->pBottom; } }