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android实现简单圆弧效果的方法是什么-创新互联

小编给大家分享一下android实现简单圆弧效果的方法是什么,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!

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最近项目完成就开始搞一些有用没用的东西,以前面试的时候有人问我那种圆弧效果怎么做,还问我翻牌效果,我只看过,没有做过,现在有空了,而且想到可能会用到就做个简单的
圆弧很简单,自定义个View,创建个Paint,设置 arcPaint.setStyle(Paint.Style.STROKE)再设置圆弧的宽,再在onDraw内调用canvas.drawArc()就好了
现在只做一个带刻度的圆弧和一个开口地方是圆角的圆弧。其他各种效果以后再摸索

android实现简单圆弧效果的方法是什么

ArcView.java

public class ArcView extends View {
  private Paint textPaint;
  private Paint arcPaint;
  private Shader backGradient;
  private Xfermode xfermode;
  private RectF oval = new RectF();
  public ArcView(Context context) {
    super(context);
    init();
  }
 
  public ArcView(Context context, @Nullable AttributeSet attrs) {
    super(context, attrs);
    init();
  }
  private int type = 0;
 
  public void setType(int type) {
    this.type = type;
    if(type == 1){
      start = 10;
    }
  }
  private void init(){
    arcPaint = new Paint();
    arcPaint.setAntiAlias(true);
    if(type == 0){
      xfermode = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);
    }
 
    textPaint = new Paint();
    textPaint.setAntiAlias(true);
    textPaint.setColor(Color.WHITE);
    textPaint.setTextSize(50);
    textPaint.setStyle(Paint.Style.FILL);
    textPaint.setTextAlign(Paint.Align.CENTER);
 
  }
 
  private int strokeWidth = 40;
 
  public void setStrokeWidth(int strokeWidth) {
    this.strokeWidth = strokeWidth;
  }
 
  private int max = 100;
 
  public void setMax(int max) {
    this.max = max;
  }
 
  private int progress;
 
  public void setProgress(int progress) {
    this.progress = progress;
    postInvalidate();
  }
 
  private int start = 0;
 
  public void setStart(int start) {
    if(type == 1){
      if(start < 10){
        start = 10;
      }
    }else{
      if(start < 0){
        start = 0;
      }
    }
 
    this.start = start;
  }
 
  @Override
  protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    if(getWidth() != 0){
      int width = getWidth();
      int height = getHeight();
      int cx = width/2;
      int cy = height/2;
      if(backGradient == null){
        oval.set( strokeWidth/2, strokeWidth/2,
            width - strokeWidth/2, height - strokeWidth/2);
        int colorStart = getResources().getColor(R.color.colorPrimary);
        int color2 = Color.GREEN;
        int colorEnd = Color.RED;
 
        backGradient = new SweepGradient(cx,cy,new int[]{color2 ,colorStart, colorEnd},new float[]{0.1f,0.4f,0.9f});
 
        postInvalidate();
      }else{
        int sc = 0;
        if(type == 0){
          sc = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG);
        }else{
          canvas.save();
        }
 
        canvas.rotate(90,cx,cy);
        arcPaint.setColor(Color.GRAY);
        arcPaint.setStyle(Paint.Style.STROKE);
        arcPaint.setStrokeWidth(strokeWidth);
        if(type == 1){
          arcPaint.setStrokeCap(Paint.Cap.ROUND);
        }
 
        int s =start;
        int e = start*2;
        //底色
        canvas.drawArc(oval,s,360 - e,false,arcPaint);
        arcPaint.setShader(backGradient);
        //渐变
        int sweep = (int) (progress*1.0f/max*(360 - e));
        canvas.drawArc(oval,s,sweep,false,arcPaint);
 
        arcPaint.setShader(null);
 
 
        if(type == 0){
          //刻度
          arcPaint.setXfermode(xfermode);
          arcPaint.setStyle(Paint.Style.STROKE);
          arcPaint.setStrokeWidth(5);
 
          for (int i = 0; i < 36;i++){
            canvas.drawLine(0,cy,getWidth(),cy,arcPaint);
            canvas.rotate(5,cx,cy);
          }
          arcPaint.setXfermode(null);
          canvas.restoreToCount(sc);
        }else{
          canvas.restore();
        }
 
        Paint.FontMetrics fontMetrics = textPaint.getFontMetrics();
        float top = fontMetrics.top;
        float bottom = fontMetrics.bottom;
        int baseLineY = (int) (cy - top/2 - bottom/2);
        canvas.drawText(progress+"%",cx,baseLineY,textPaint);
 
        //十字线,用来参考的,可删除
        canvas.drawLine(cx,0,cx,height,textPaint);
        canvas.drawLine(0,cy,width,cy,textPaint);
 
      }
 
    }
 
  }
}

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