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#includestruct Animal{//类似与其他语言的抽象类概念
char name[128];
int age;
char sex;
void (*peat)();
void (*pbeat)();
};
void dogEat()
{
printf("狗吃屎\n");
}
void catEat()
{
printf("猫吃鱼\n");
}
void personEat()
{
printf("人吃米\n");
}
void dogBeat()
{
printf("咬你小弟弟\n");
}
void catBeat()
{
printf("抓你小弟弟\n");
}
void personBeat()
{
printf("猴子偷桃\n");
}
int main()
{
struct Animal dog;//类的具象化表现,类的实例化
struct Animal cat;
struct Animal person;
dog.peat=dogEat;
cat.peat=catEat;
person.peat=personEat;
dog.pbeat=dogBeat;
cat.pbeat=catBeat;
person.pbeat=personBeat;
dog.peat();
cat.peat();
person.peat();
dog.pbeat();
cat.pbeat();
person.pbeat();
return 0;
}
OOP2.c #includestruct Animal{//类似与其他语言的抽象类概念
char name[128];
int age;
char sex;
void (*peat)();
void (*pbeat)();
};
void dogEat()
{
printf("狗吃屎\n");
}
void catEat()
{
printf("猫吃鱼\n");
}
void personEat()
{
printf("人吃米\n");
}
void dogBeat()
{
printf("咬你小弟弟\n");
}
void catBeat()
{
printf("抓你小弟弟\n");
}
void personBeat()
{
printf("猴子偷桃\n");
}
int main()
{
struct Animal dog={
.peat=dogEat,
.pbeat=dogBeat
};//类的具象化表现,类的实例化
struct Animal cat={
.peat=catEat,
.pbeat=catBeat
};
struct Animal person={
.peat=personEat,
.pbeat=personBeat
};
//dog.peat=dogEat;
//cat.peat=catEat;
//person.peat=personEat;
//dog.pbeat=dogBeat;
//cat.pbeat=catBeat;
//person.pbeat=personBeat;
dog.peat();
cat.peat();
person.peat();
dog.pbeat();
cat.pbeat();
person.pbeat();
return 0;
}
2、工厂模式工厂模式(Factory Pattern)是最常用的设计模式之一,这种类型的设计模式属于创建型模式,它提供了一种创建对象的(最佳)方式
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mainpro.c#include "Animal.h"
#includestruct Animal *find_LinkNode_Byname(struct Animal *phead,char *name)
{
if(phead == NULL){
return NULL;
}
while(phead !=NULL){
if(strcmp(phead->name,name) == 0){
return phead;
}
phead = phead->next;
}
return NULL;
}
int main()
{
char buf[128]={0};
struct Animal *phead =NULL;
struct Animal *tmp =NULL;
phead = add_Cat_In_Link(phead);
phead = add_Dog_In_Link(phead);
phead = add_Person_In_Link(phead);
while(1){
printf("input:Tom,huang,pengkaifan\n");
scanf("%s",buf);
tmp = find_LinkNode_Byname(phead,buf);
if(tmp == NULL){
printf("name is NULL\n");
continue;
}else{
tmp->peat();
tmp->pbeat();
}
}
return 0;
}
Animal.h#includestruct Animal{//类似与其他语言的抽象类概念
char name[128];
int age;
char sex;
void (*peat)();
void (*pbeat)();
struct Animal *next;
};
struct Animal *add_Cat_In_Link(struct Animal *phead);
struct Animal *add_Dog_In_Link(struct Animal *phead);
struct Animal *add_Person_In_Link(struct Animal *phead);
cat.c#include "Animal.h"
void catEat()
{
printf("cat eat fish\n");
}
void catBeat()
{
printf("hit your brother\n");
}
struct Animal cat={
.name="Tom",
.peat=catEat,
.pbeat=catBeat
};
struct Animal *add_Cat_In_Link(struct Animal *phead)
{
if(phead != NULL)
cat.next=phead;
return &cat;
}
dog.c#include "Animal.h"
void dogEat()
{
printf("dog eat shit\n");
}
void dogBeat()
{
printf("hit your brother\n");
}
struct Animal dog={
.name="huang",
.peat=dogEat,
.pbeat=dogBeat
};
struct Animal *add_Dog_In_Link(struct Animal *phead)
{
if(phead != NULL)
dog.next=phead;
return &dog;
}
person.c#include "Animal.h"
void personEat()
{
printf("person eat rich\n");
}
void personBeat()
{
printf("hit your brother\n");
}
struct Animal person={
.name="pengkaifan",
.peat=personEat,
.pbeat=personBeat
};
struct Animal *add_Person_In_Link(struct Animal *phead)
{
if(phead != NULL)
person.next=phead;
return &person;
}
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