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//银行卡类
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public class BanCard {
private Double money = 5000d;
public synchronized void drawMoney(double howMoney,String threadName){
try {
System.out.println(threadName+"进入取钱操作!");
Thread.sleep(2000);//为了提前是一次只有一个线程进入此方法,进行了睡眠2秒
if(howMoneymoney){
System.out.println(threadName+"余额不足!");
return;
}
this.money-=howMoney;
System.out.println(threadName+"-原始余额:"+this.money+",取钱"+howMoney+"后,还剩余额"+this.money);
System.out.println(threadName+"结束取钱操作!");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
//线程类
public class ThreadDemo implements Runnable {
private BanCard banCard = new BanCard();
private double howMoney=0d;
public void run() {
banCard.drawMoney(this.howMoney,Thread.currentThread().getName());
}
public double getHowMoney() {
return howMoney;
}
public void setHowMoney(double howMoney) {
this.howMoney = howMoney;
}
}
//main所在类
public class Test1 {
public static void main(String[] args) {
ThreadDemo threadDemo = new ThreadDemo();
threadDemo.setHowMoney(3000d);//取款3000
Thread thread1 = new Thread(threadDemo);
thread1.start();
threadDemo.setHowMoney(4000d);//取款4000
Thread thread2 = new Thread(threadDemo);
thread2.start();
}
}
package threadgroup;
class ThreadDemo3 extends Thread {
private String name;
private int delay;
public ThreadDemo3(String sname, int i_delay) {
name = sname;
delay = i_delay;
}
public void run() {
try {
sleep(delay);
} catch (InterruptedException e) {
}
System.out.println("多线程测试!\n" + name + "\n" + delay);
}
}
public class testMyThread {
public static void main(String[] args) {
ThreadDemo3 th1,th2,th3;
th1 = new ThreadDemo3("线程1", (int) (Math.random() * 900));
th2 = new ThreadDemo3("线程2", (int) (Math.random() * 900));
th3 = new ThreadDemo3("线程3", (int) (Math.random() * 900));
th1.start();
th2.start();
th3.start();
}
}
package threadgroup;
public class threadDemo {
public static void main(String[] args) {
Thread t = Thread.currentThread();
t.setName("你好吗?");
System.out.println("正在进行的Thread是:" + t);
try {
for (int i = 0; i 5; i++) {
System.out.println("我不叫穆继超" + i);
Thread.sleep(3000);
}
} catch (Exception e) {
// TODO: handle exception
System.out.println("Thread has wrong" + e.getMessage());
}
}
}
package threadgroup;
public class threadDemo2 implements Runnable {
public threadDemo2() {
Thread t1 = Thread.currentThread();
t1.setName("第一个主进程");
System.out.println("正在运行" + t1);
Thread t2 = new Thread(this, "");
System.out.println("在创建一个进程");
t2.start();
try {
System.out.println("使他进入第一个睡眠状态");
Thread.sleep(2000);
} catch (InterruptedException e) {
System.out.println("Thread has wrong" + e.getMessage());
}
System.out.println("退出第一个进程");
}
public void run() {
try {
for (int i = 0; i 5; i++) {
System.out.println("进程" + i);
Thread.sleep(3000);
}
} catch (InterruptedException e) {
// TODO: handle exception
System.out.println("Thread has wrong" + e.getMessage());
}
System.out.println("退出第二个进程");
}
public static void main(String[] args) {
new threadDemo2();
}
}
这段代码的功能是显示各个时区当前时钟。
TimerListener是一个接口,有一个timeElapsed方法,目的是根据当前的时间绘制时钟,并刷新显示。
Timer继承Thread类,实现了run方法。run方法中,休眠指定的时间,并调用TimerListener的timeElapsed方法。如上例就是每休眠1S调用一次,所以看到的结果就是每1S绘制的时钟会更新一次。
ClockCanvas继承JPanel并实现了TimerListener接口,在构造方法中,根据指定的时区得到calendar实例。并开启线程Timer。
重写了paintComponent方法,在该方法中,首先绘制了一个圆,然后分别绘制时针、分针和秒针。
时针颜色为红色,分针为黄色,秒针为蓝色。在时钟下面绘制了城市,颜色为黑色。